After a couple of day’s absence, I’m excited to get back to posting these (hopefully daily again). I’m excited to post a couple of updates about Bloodfall coming up soon and a few articles that I have in the work about some scenario structures that I’ve been using in my campaigns. We’re a few months out at this point from being ready to launch the Bloodfall kickstarter. I want to have all of the major systems done and a quickstart adventure written before we actually start crowdfunding.
Anyways without further ado here’s the three rooms that I missed posting:
AREA B9: PORTRAIT HALL
This chamber’s walls are line with painted portraits of King Cyaxares I at various points in his life. The paintings eyes all see to follow anyone walking down the hall.
AREA B10: Public Entrance
This small room served as the tomb’s entrance to the public and leads into the mortuary temple where the priests would lead public worship of the deified king.
AREA B11: BArren Room
This simple stone chamber has been picked clean of its former furniture.
Hey y’all it’s been a bit since I’ve posted up on the blog, it’s been a busy two weeks as I’ve been busy painting and haven’t had easy internet access! But anyways, here’s two weeks worth of dungeon rooms!
Area A15: Mushroom Farm
This ruined chapel has been converted into a fungal farm of 10 foot tall mushrooms that the faeries use as a form of solid nutrition. Each mushroom can be broken down into 10 rations worth of food (20 lbs).
Area 16: Guard Room
This simple stone chamber once served as a guard room and armory for the warriors that served in the defense of the priests cloistered here. Some of those warriors (two human warrior skeletons), still stand at their post ready to defend the temple against intruders.
Area A17: Krenshar Nest
Strewn with ruined and chewed wardrobes, a ferocious Krenshar has made its nest in this room after falling down the shaft at the base of the pyramid.
Area A18: Storage Closet
This chamber is lined all the way around with shelves from floor to ceiling. Each of these shelves holds dozens upon dozens of three inch tall, wide-mouthed brown glass bottles. Further inspection of any of the vials will reveal that they are filled to the brim with human teeth.
Area A19: Statuary Hall
Five statues are arranged in a circle in the center of this chamber: one of Hermes, one of Minerva, one of Phosphoros, one of Sofia, and one of Soteria. The statues are all faced outwards, with Hermes facing towards the northern wall, Minerva facing towards the northeastern corner, Phosphoros facing towards the northwestern corner, Sofia facing towards the southeastern corner, and Soteria facing towards the southwestern corner.
Near the western wall, a stirge sucks from the body of a recently deceased adventurer, ready to move onto its next meal.
Area A20: Library
This chamber is a rather well preserved library filled with religious texts and multiple grimoires of Hermetic magic.
Area A21: Guard Room
This simple stone chamber once served as a guard room and armory for the warriors that served in the defense of the priests cloistered here. A spear trap is laid along the southern entrance to this room from the hall leading into it.
Area A22: Statuary Hall
Busts of all 23 High Priests from the Temple’s days of operation are arranged around the perimeter of this dank stone room. A single elf warrior (wounded) is slumped against the western wall next to the door.
Area A23: High Priests’ Crypt
This room contains the sarcophagi the 23 High Priests that held the office while the temple was in operation. Most of them have been broken into and looted already, but five remain untouched. In order, they read in Ancient Elitarian: Porphyrios, 7th Prelate; Galenus, 12th Prelate; Hippon, 18th Prelate; Orestes, 21st Prelate (Decipher Script DC 20)
Treasure: The sarcophagi contain the following grave goods:
Sarcophagus 1: 200 silver pieces, a breastplate engraved with the Eye of Hermes (functions as a helm of teleportation)
Sarcophagus 2: 10 gold pieces, a simple silver ring set with a piece of tiger eye (13 gold pieces), a masterwork shortspear
Sarcophagus 3: 300 silver pieces
Sarcophagus 4: 4,000 copper pieces, 5 iron ingots worth 1 gold piece each (½ lb each), 3 bolts of fine linen worth 10 gold pieces each (4 lbs each)
Sarcophagus 5: 130 gold pieces
Area A24: Forge
This stone room features a large central forge bordered by an anvil and what were once buckets for dousing water. Several bricks have been knocked out of the forge and the leather on the blower has worn way too thin.
Area A25: Torture Chamber
This stone chamber still stinks of blood and feces that must have been discharged by its victims over the thousands of hours of inquisitional torture that was performed here. A single monstrous centipede has decided to take up residence in the ruined torture equipment.
Area A26: Guard Room
This simple stone chamber once served as a guard room and armory for the warriors that served in the defense of the priests cloistered here.
Area A27: Dining Room
The tables and chairs that once furnished this grand dining room lie in a broken mess scattered across the floor. Though once beautiful and well lit, it now stinks of rot. A lone darkmantle has taken up residence on the ceiling in the center of this mess, ready to jump out at any overly curious adventurers.
Much like Dungeon23 last year, I am putting out a challenge to myself to create a settlement over the course of the year (I will also be doing a megadungeon this year at the same time). I will be updating these posts every Monday and Friday so I should by the end of the year have a full settlement keyed with 104 total locations. This will be the Towne of Blackport in my Emorean Marches home setting that I’ve been discussing in the Setting Up The Sandbox series. I will by default using 3.5e here but this should be easy to convert into any classic fantasy system.
Blackport is a large town of 4,900 residents and a GP Limit of 3,000 gp. It is ruled by Baron Alaric Blackport (LG Human Fighter 11) though the Baron’s castle & estate are a good 1/2 mile away.
CLASS DEMOGRAPHICS
ADEPTS:
The highest level adept is Father Rathar (CE Human Adept 5) head of the local cult of Ahamara. Under him there are two 2nd level adepts and twenty four 1st level adepts.
ARISTOCRATS:
The highest level aristocrat is Lord-Mayor Litavus Thurk (LN Human Aristocrat 6). Additionally the town has two 3rd level aristocrats and twenty four 1st level aristocrats.
BARBARIANS
The highest level barbarian in town is the Yarma Chieftain Cha’ur (Half-Orc Barbarian 7). She has a townhouse on the street of faces that she stays in. With her are some other barbarians and warriors. Total in the city there are two 3rd level barbarians and four 1st level barbarians in addition to Cha’ur.
BARDS:
The highest level Bard in town is the baron’s court composer Albrecht of Grafenwald (N Human Bard 9). There are in total two 4th level bards, four 2nd level bards, and eight 1st level bards in Blackport.
CLERICS:
The highest level Cleric in town is Bishop Ulrich (LG Human Cleric 9) of the Cathedral of Saint Isolde the Zealot. Serving under the bishop there also two 4th level clerics, four 2nd level clerics, and eight 1st level clerics.
Commoners:
The highest level commoner is town is Erik Eriksson (N Human Commoner 9) the innkeeper of the Bastard’s Chair Inn. Additionally, there are two 4th level commoners, four 2nd level commoners and 4,241 first level commoners.
Experts:
The highest level expert in town is the master blacksmith Eirenaios son of Khabrias (N Human Expert 12). In total there are six journeyman craftspeople in town (two 6th level experts and four 3rd level experts as well as 143 apprentices (1st level experts).
FIGHTERS:
In addition to the Baron, the main fighting force of the town is the knights (two 5 level fighters and four 2nd level fighters) and men-at-arms (eight 1st level fighters) in his service).
MONKS:
The highest level Monk in town is Abbottess Elena (LG Human Monk 6) who is in charge of the cloister adjoined to the Cathedral of Saint Isolde. Within the cloister there are two 3rd level monks and four 1st level monks.
Paladins:
The highest level Paladin in town is Sir Mathias of Oldmead (LG Human Paladin 4) the commander of the Bishop’s Guard. The Guard consists of two 2nd level paladins and four 1st level paladins in addition of Sir Mathias.
Rangers:
The highest level Ranger in town is Warden Alain Redhill (LG Human Ranger 5) the head of the Baron’s Wardens. The Wardens patrol the woods of the Barony in search of poachers and bandits. There are two 2nd level rangers and four 1st level rangers filling out their ranks.
Rogues:
The highest level rogue is Chaptermaster Malaric Sigebertsson (NE Human Rogue 10), head of the local thieves’ guild chapter. The guild consists of six footpads (two 5th level rogues and four 2nd level rogues) and eight apprentices (1st level rogues).
Sorcerers:
The highest level Sorcerer in town is feared daemonologist Isosae (LE Human Sorcerer 7), also known as the Queen of the Underworld. Isosae is head of the local cult of Balam and well known within the criminal element of the town. No one is currently sure exactly where she resides. There are also two 3rd level sorcerers and four 1st level sorcerers in the city.
Warriors:
The highest level warrior in town is captain of the town guard Tiberius Iginius Flavus (LN Human Warrior 10) the town guard also consists of two 5th level warriors, four 2nd level warriors and 238 1st level warriors.
Wizards:
The highest level Wizard in town is Galanthis of Sitia (N Human Wizard 6), the Baron’s court wizard and close advisor. There are also two 3rd level wizards and four 1st level wizards in town.
Friday we will detail the first location will be tavern: The Bastard’s Chair Inn.