Area A14: Hall Of The Elfish Lord

This grand hall is boisterous with cheer at most times of the day and night, with elfish wine flowing and raucous faerie songs being played and danced too. Once a storage room, this is now the hall of the Elfish Princeling, Myrddin Teuradh (N Elf Fighter 2/Wizard 1). They are accompanied by a guard of 3 level 1 Elf warriors 50% of the time. At night there are 3d6 level 1 Goblin warriors in the hall and during the day that number dwindles down to four.
Myrddin is at first more than happy to see any adventurers and will try to ally with them against the orcs that they sees as invading their territory (according to Elfish law, they are the lord of this hill). If anyone in the hall hears the PCs fighting the fire beetles in Area A13 (Listen DC 15), Myrddin will send someone to investigate with instructions to only attack if it’s the orcs and otherwise to bring news back and welcome any visitors.

