Hey y’all it’s been a bit since I’ve posted up on the blog, it’s been a busy two weeks as I’ve been busy painting and haven’t had easy internet access! But anyways, here’s two weeks worth of dungeon rooms!
Area A15: Mushroom Farm
This ruined chapel has been converted into a fungal farm of 10 foot tall mushrooms that the faeries use as a form of solid nutrition. Each mushroom can be broken down into 10 rations worth of food (20 lbs).
Area 16: Guard Room
This simple stone chamber once served as a guard room and armory for the warriors that served in the defense of the priests cloistered here. Some of those warriors (two human warrior skeletons), still stand at their post ready to defend the temple against intruders.
Area A17: Krenshar Nest
Strewn with ruined and chewed wardrobes, a ferocious Krenshar has made its nest in this room after falling down the shaft at the base of the pyramid.
Area A18: Storage Closet
This chamber is lined all the way around with shelves from floor to ceiling. Each of these shelves holds dozens upon dozens of three inch tall, wide-mouthed brown glass bottles. Further inspection of any of the vials will reveal that they are filled to the brim with human teeth.
Area A19: Statuary Hall
Five statues are arranged in a circle in the center of this chamber: one of Hermes, one of Minerva, one of Phosphoros, one of Sofia, and one of Soteria. The statues are all faced outwards, with Hermes facing towards the northern wall, Minerva facing towards the northeastern corner, Phosphoros facing towards the northwestern corner, Sofia facing towards the southeastern corner, and Soteria facing towards the southwestern corner.
Near the western wall, a stirge sucks from the body of a recently deceased adventurer, ready to move onto its next meal.
Area A20: Library
This chamber is a rather well preserved library filled with religious texts and multiple grimoires of Hermetic magic.
Area A21: Guard Room
This simple stone chamber once served as a guard room and armory for the warriors that served in the defense of the priests cloistered here. A spear trap is laid along the southern entrance to this room from the hall leading into it.
Area A22: Statuary Hall
Busts of all 23 High Priests from the Temple’s days of operation are arranged around the perimeter of this dank stone room. A single elf warrior (wounded) is slumped against the western wall next to the door.
Area A23: High Priests’ Crypt
This room contains the sarcophagi the 23 High Priests that held the office while the temple was in operation. Most of them have been broken into and looted already, but five remain untouched. In order, they read in Ancient Elitarian: Porphyrios, 7th Prelate; Galenus, 12th Prelate; Hippon, 18th Prelate; Orestes, 21st Prelate (Decipher Script DC 20)
Treasure: The sarcophagi contain the following grave goods:
Sarcophagus 1: 200 silver pieces, a breastplate engraved with the Eye of Hermes (functions as a helm of teleportation)
Sarcophagus 2: 10 gold pieces, a simple silver ring set with a piece of tiger eye (13 gold pieces), a masterwork shortspear
Sarcophagus 3: 300 silver pieces
Sarcophagus 4: 4,000 copper pieces, 5 iron ingots worth 1 gold piece each (½ lb each), 3 bolts of fine linen worth 10 gold pieces each (4 lbs each)
Sarcophagus 5: 130 gold pieces
Area A24: Forge
This stone room features a large central forge bordered by an anvil and what were once buckets for dousing water. Several bricks have been knocked out of the forge and the leather on the blower has worn way too thin.
Area A25: Torture Chamber
This stone chamber still stinks of blood and feces that must have been discharged by its victims over the thousands of hours of inquisitional torture that was performed here. A single monstrous centipede has decided to take up residence in the ruined torture equipment.
Area A26: Guard Room
This simple stone chamber once served as a guard room and armory for the warriors that served in the defense of the priests cloistered here.
Area A27: Dining Room
The tables and chairs that once furnished this grand dining room lie in a broken mess scattered across the floor. Though once beautiful and well lit, it now stinks of rot. A lone darkmantle has taken up residence on the ceiling in the center of this mess, ready to jump out at any overly curious adventurers.