Blog Section

  • Bloodfall Campaign System Production Outline

    I haven’t had the opportunity to post in quite a while but work on the Bloodfall Campaign System has been proceeding at quite a steady pace. As such I figured that posting to update y’all on this progress would probably be a good idea. So for anyone new reading this for the first time, let’s… Read more

  • Bloodfall Updates/Kickstarter Rumblings

    Hey all! I am so bad at posting regularly, I apologize for that! We have been working hard on getting Bloodfall ready to start doing crowdfunding sometime this summer. Probably like late June or Early July. We would like to have the actual rules done by the time we start the Kickstarter so that we… Read more

  • Dungeon24: Month 2 – Days 13 & 14

    AREA B13: TREASURE ROOM This chamber is beset with a myriad of treasure chests and grave goods that the late king was buried with, many of these have already been looted but a wealth of treasure yet remains Treasure: 4,000 copper pieces; three fine rugs worth 5 gold pieces each (7 lbs per rug); and… Read more

  • Dungeon24: Month 2 – Day 12

    AREA B12: MORTUARY TEMPLE This large chamber was once used to offer up sacrifices and libations to the deified king and his cosmic court. The cracked altar, which is pointed towards the king’s tomb, still smells of the sweet wines that once flowed over its surface. Monster: Two fiendish dire rats have made their nest… Read more

  • Dungeon24: Month 2 – Days Nine & Ten & Eleven

    After a couple of day’s absence, I’m excited to get back to posting these (hopefully daily again). I’m excited to post a couple of updates about Bloodfall coming up soon and a few articles that I have in the work about some scenario structures that I’ve been using in my campaigns. We’re a few months… Read more

  • Dungeon24: Month 2 – Day Eight

    AREA B8: FALSE TOMB This false crypt has a line of closed sarcophagi along the southern wall and a classic pit trap (CR 1; mechanical; location trigger; manual reset; hidden switch bypass (Search DC 25); DC 15 Reflex save avoids; 20 ft. deep (2d6, fall); multiple targets (first target in each of two adjacent 5-ft.… Read more