A recent personal project I’ve been undertaking has been what I’m calling “Doing the OSR in the Third Edition”. The concept is simple, B/X design principles (race as class, incorporating domain based play in the middle levels, a focus on dungeons leading to the wilderness leading to higher level play) but using the mechanics of third edition, which is in my opinion the best edition of the game. So I offer you: The Adventurer Class. I do plan on turning this project into a product currently called Amulet: Second Age when everything is said and done.
In other news, work on the final version of the Bloodfall Campaign System goes well and I plan to begin playtesting it in earnest in the new year!