This room has been ransacked. The bunks and footlockers have been broken to splinters and spread across the room. A faint mist hangs in the chilly air of the room and the faint smell of iron permeates the area.
Area 9: Grand Amphitheater
Stone grandstands with five tiers of benches line three quarters of the outside of this room and a sand covered playing field occupies its center. The field is covered in four-toed footprints and clots of blood and sand. In between the stands on the northeastern side, a set of stairs descends down to level 4.
The first week of February has been way too busy but here we are back with my progress so far on the second level of the dungeon, The Vaults of Phonoran. A solid half of this level will be taken up by the lair of the lizard-men we met on the first level.
Area 1: Hall of Chaos
This massive chamber is filled with 28 massive pillars of milky white stone, each with scenes depicting a different Demon god. The air here is relatively clear smelling with just a distant hint of sulfur that gets stronger near the exits. The door in the southwestern area of the wall is made of heavy unworked stone.
Area 2: Bare Room
Behind a secret door at the end of the dead end hallway that heads directly out of Area 1, this room is roughly hewn out of the surrounding stone. It seems to have been stripped bare of any signs of its original function but the extinguished campfire is still warm in the center of the area. An iron door leads out of the room to the northeast and a hallway leads out on the western wall.
Area 3: Lizard-Men Nest
This room has been mostly stripped of all its furnishings which are now piled up in the center of the room to form a nest in which about 10 or so Lizard-Men seem to be curled up inside.
Monster
Lizard-Men (10) AC 4 (steel lamellar and shield) HD 2+1 (8 HP) Move 6” Treasure Carried: 1,000 gp between them
Treasure
2,000 sp and 500 gp in metal urns that are scattered throughout the Lizard-Men nest
Area 4: Divination Room
The north, south, and east walls of this area are lined with scroll racks, some of which still contain scrolls of ancient lore. A hexagram of silver dust is impressed into the floor.
Area 5: High Crypt Priest’s Chambers
This area was once the room of the priest in charge of the vaults eons ago. Now it is occupied by a nest of 8 Lizard-Men and their treasure hoard.
Monster
Lizard-Men (10) AC 4 (steel lamellar and shield) HD 2+1 (8 HP) Move 6” Treasure Carried: 2,000 gp between them and the leader has a spear +1
Treasure
1,000 sp and 500 gp piled near the nest
Area 6: Black Knight Crypt
The eastern and western walls of this stark stone chamber each have three marble sarcophagi along their lengths. These sarcophagi belong to the corrupted nights that once served the fell lich king Phonoran and the lid of each is carved in the likeness of its occupant.
Area 7:Black Knight Crypt
The eastern and western walls of this stark stone chamber, that’s hidden behind a secret door at the end of a dead end hallway, each have three marble sarcophagi along their lengths. These sarcophagi belong to the corrupted nights that once served the fell lich king Phonoran and the lid of each is carved in the likeness of its occupant.
Area 29: Looted Antechamber: This stone chamber is mostly devoid of any meaningful furniture or decoration. On the southern wall there is a heavy stone door decorated with a scene of Nergal’s glory and on the western wall is the rotted out remains of a wooden doorway.
Area 30: Black Knight Crypt: The eastern and western walls of this stark stone chamber each have three marble sarcophagi along their lengths. These sarcophagi belong to the corrupted nights that once served the fell lich king Phonoran and the lid of each is carved in the likeness of its occupant.
Area 31: Embalming Workshop: Stone slabs intended for embalming the dead occupy most of the room. The scent of formaldehyde sets deep in the air, making it a little hard to breathe for too long. A set of stairs descends to the next floor in the northwestern wall.