As part of my resolutions for this new year, I decide that time has finally come to actually properly blog about my adventures in running and thinking a lot about tabletop roleplaying games. The first thing that actually got me excited enough to actually start this was the #dungeon23 trend started by Sean McCoy on Twitter.
To facilitate under taking such a project I decided to spend the first day of the month on creating a layout of a floor with a number of rooms equal to the days in that month as well as the first room description to help make sure everything flows together as a coherent concept. I chose to set this in my home setting (which I hope to talk a lot more about on this blog in the coming weeks, in the undercity of the city of Myrath which has been used as the home base for several dedicated campaigns and my open table. It’s an ancient city with a rich history that lends itself to having an expansive underworld of ruins, crypts, sewers, and forgotten basements. I’m sure this complex will be expanded upon as time goes on and I have more ideas for it as well but it’s a good basis for a relaxation project worked on one day at a time. I also decided that I would be developing this to be as system agnostic as possible so it could be run using any old school fantasy roleplaying system. So even though I will be writing up certain statistics based on the 1974 Edition feel free to replace them with whatever makes sense for the system you’re using.

Using dungeonscrawl I created the above layout which represents the basements of several building nearby one another connected by the city’s sewer system. A good and proper first level for this project.
The First Three Rooms
Because I missed out on being able to write up the first two rooms on January 1st and 2nd, I present to you the first three rooms:
Area 1: Ruined Chaos Temple Chapel: This room is accessed via a set of stairs that are hidden behind a locked door in the back room of rundown inn that can only be accessed by back alley. The room is relatively empty except rubble strewn across the ground and an altar of milky white stone carved with glowing runes. The stone of the altar feels almost like dry soap when touched. The atmosphere is warm and humid and reeks of mildew. There are three exits to this room: a locked door of wrought iron on the northwestern side, a simple rotting wooden door on the southeastern side, and a passage behind the altar from which murmuring can be heard.
Area 2: Meditation Chamber: Broken pews litter the ground of this dank, moldy chamber that appears to have once been a place of prayer and contemplation. Five-Lizard-Men huddle around a dying campfire in the middle of the room. The players could discover from talking to the Lizard-Men that once they’ve cleared the other factions from this area of the dungeon, their leader plans to use the undercity as a staging area to move against Myrath. The Lizard-Men are carrying gold ingots equal to 2,000 gp, and their leader has a scroll of charm person and a spear +2.
Lizard-Men (5) AC 4 (steel lamellar armor and shield) HD 2+1 (8 HP) Move 6″
There are three exits from this room: a waterlogged wooden door on the western wall, a short passage on the northern wall through which one can see some light, and a darker passage on the eastern wall.
Area 3: Storage Room: The shelves that once lined the walls of this room have mostly been completely rotted out with a few exceptions on the southern wall. The air hear is slightly lighter with an almost woody smell. A small group of about 14 Gnomes seem to have made a temporary nest on one of the southern shelving units. Talking to the Gnomes reveals that they are searching for a sword that once belonged to an elfish hero of yore and if the players are friendly and promise to return the artifact to the Elfhold on level 3 the Gnomes will gift them a treasure map that leads to the sword. The Gnomes carry 2,000 silver pieces between all of them.
Gnomes (14) AC 5 (bronze scale armor and shield) HD 1 (3 HP) Move 6″
There is one exit from this room: a jammed wooden door on the southern wall.
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